Main Story — 14 Chapters
Structure (no spoilers)
The main quest spans 14 chapters (~50–80h). Each chapter has clear stage goals; following them unlocks regions, bosses and the camp. Chapter-gated bosses are real walls — if stuck, explore and gear up rather than brute-forcing.
430+ Quests
How side quests work
- NPC dialogue: most side quests trigger from conversations — talk to everyone with a marker.
- Hidden quests: found in non-obvious places (eavesdrop, unusual locations, follow-up on rumors).
- Bounties: hunt target enemies for gear/materials.
- Dungeon & boss hunts: tie into ability unlocks.
Faction Favor & Contribution
Help villagers, earn rewards
Faction/contribution currency comes from helping settlements. It exchanges for special rewards (gear, materials, cosmetics) — a reliable way to fill gaps in your build without grinding.
Quest ↔ Ability Links
Quests are power gates
Many abilities, mounts and boss encounters are quest-locked. If an ability seems missing, check quest logs first — the answer is usually a side quest chain you haven't started.